CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
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CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 All Assignments
CIS 375 Week 1 Discussion Kiosks
CIS 375 Week 1-10 All Discussion Question
CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce
CIS 375 Week 10 Discussion Heuristics and Analytics
CIS 375 Week 2 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process
CIS 375 Week 3 Case Study 1: Using Technology as Experience Framework
CIS 375 Week 3 Discussion Social Media and Behavior Interaction
CIS 375 Week 4 Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design
CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)
CIS 375 Week 5 Discussion Data Gathering
CIS 375 Week 6 Discussion Data Analysis and Interaction Design
CIS 375 Week 7 Assignment 3: Usability Evaluation
CIS 375 Week 7 Discussion Usability Evaluation
CIS 375 Week 8 Case Study 2: Usability of iPads and Websites
CIS 375 Week 8 Discussion Interaction Design That Benefits the User
CIS 375 Week 9 Discussion Product Evaluation and Participants Consent
Description
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 All Assignments
CIS 375 Week 1 Discussion Kiosks
CIS 375 Week 1-10 All Discussion Question
CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce
CIS 375 Week 10 Discussion Heuristics and Analytics
CIS 375 Week 2 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process
CIS 375 Week 3 Case Study 1: Using Technology as Experience Framework
CIS 375 Week 3 Discussion Social Media and Behavior Interaction
CIS 375 Week 4 Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design
CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)
CIS 375 Week 5 Discussion Data Gathering
CIS 375 Week 6 Discussion Data Analysis and Interaction Design
CIS 375 Week 7 Assignment 3: Usability Evaluation
CIS 375 Week 7 Discussion Usability Evaluation
CIS 375 Week 8 Case Study 2: Usability of iPads and Websites
CIS 375 Week 8 Discussion Interaction Design That Benefits the User
CIS 375 Week 9 Discussion Product Evaluation and Participants Consent
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 All Assignments
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 1 Discussion Kiosks
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 1-10 All Discussion Question
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 10 Discussion Heuristics and Analytics
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 2 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
Due Week 2 and worth 100 points
The following resources may be helpful when completing this assignment.
- Norman, D. (2005). Human-centered design considered dangerous. Retrieved fromhttp://www.jnd.org/dn.mss/humancentered_desig.html
- Norman, D. (2007–2010). Activity-centered design: Why I like my Harmony remote control. Retrieved fromhttp://www.jnd.org/dn.mss/activitycentere.html.
- Gersh, J. R., McKneely, J. A., and Remington, R. W. (2005) Cognitive engineering: Understanding human interaction with complex systems. Johns Hopkins APL Technical Digest,26(4), 377–382. Also available athttp://www.jhuapl.edu/techdigest/TD/td2604/Gersh.pdf
Computer applications that run on desktop and laptop computers have, for a long time, been designed to be driven by dragging and clicking a mouse. With the introduction of tablet personal computers, the trend has shifted toward using touch-based screens. We now have access to touch-based TVs, touch-based monitors, and touch-based laptops. Touch and multi-touch devices provide end users with the ability to interact physically with an application much more naturally.
Imagine that you have been assigned the task of redesigning your company’s applications to run on all devices. Examine a multi-touch computer monitor and a mouse-driven computer monitor and think about how the end user interacts with an application running on each of these types of monitors.
Write a four to five (4-5) page paper in which you:
- Compare and contrast the metaphors used in the design of applications that run on each type of monitor. Use Microsoft Visio, Microsoft PowerPoint, or any other modeling tool to create.
- Differentiate between the interaction types and styles that apply to these monitors and applications running on them.
- Describe the conceptual model employed in the design of these types. Describe the analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.
- Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources. You may use the resources above or others of your choosing.
Your assignment must follow these formatting requirements:
- Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
- Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
- Describe the relationship between the cognitive principles and their application to interfaces and products.
- Explain the conceptual terms for analyzing human interaction with affordance, conceptual models, and feedback.
- Explain the importance of user abilities and characteristics in the usability of products.
- Use technology and information resources to research issues in human-computer interaction.
- Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 3 Case Study 1: Using Technology as Experience Framework
Due Week 3 and worth 50 points
Download the case study titled, “Using the ‘Technology as Experience’ Framework,” from http://www.id-book.com/casestudy_5-1.php.
The user experience framework can help designers constrain and scope the user experience of a given system. The user experience framework also informs about the relationship between a conceptual model and a user’s understanding of it for past, current, and future systems. The case study actually consists of two studies. For this evaluation, consider the first one by Heather Collins on an online fundraising Website. She used primarily the sensory and compositional threads of the framework, leading to insights on how fundraising organizations can maximize their Websites to tell a compelling story to a potential donor that is balanced in content and emotion. Collins’ design combines elements of storytelling, appropriate emotional triggers, and a welcoming atmosphere to encourage potential donors to act by making a donation, volunteering their time, telling their friends, or attending a related event. Through this process, the donor can create a meaningful connection to a cause or problem directly impacting their community. The personal connection makes the online donation experience pleasurable for the user.
Write a two to three (2-3) page paper in which you:
- Explain how the Web user interfaces help donors to make decisions.
- Relate the emotional thread demonstrated in the case study to the emotional design model as discussed in Chapter 5 of the textbook.
- Explain how the compositional thread is used in the case study.
- Use the user experience framework to create five (5) product evaluation criteria using sensory and compositional threads.
Your assignment must follow these formatting requirements:
- Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
- Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
- Explain the characteristics of human-centered design methods.
- Create a product evaluation through a formal framework.
- Use technology and information resources to research issues in human-computer interaction.
- Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 3 Discussion Social Media and Behavior Interaction
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 4 Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
Due Week 4 and worth 100 points
In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play against other chess players anywhere in the world at http://gameknot.com/ using a Web browser.
Write a four to five (4-5) page paper in which you:
- Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess game.
- Compare and contrast the MMORPG interaction environment and a face-to-face environment where chess is being played on a real chessboard. Identify if the environment has an impact on the player’s ability to play chess.
- List and describe the user interface guidelines that should apply to designing MMORPGs.
- Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
- Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
- Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
- Construct evaluation techniques to the user experience and system usability in the design process.
- Describe the differences in developing user interfaces for different application environments.
- Compare and contrast the various cognitive models.
- List the general principles used in the heuristic evaluation of a user interface design.
- Use technology and information resources to research issues in human-computer interaction.
- Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 5 Discussion Data Gathering
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 6 Discussion Data Analysis and Interaction Design
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 7 Assignment 3: Usability Evaluation
Due Week 7 and worth 100 points
The Week 5 e-Activity required that you create a free SurveyMonkey® or QuestionPro online questionnaire account. If you did not create one, revisit the Week 5 e-Activity to create an account before attempting this assignment.
In this assignment you will create an online questionnaire. Prepare as follows:
- Study Activity 7.2 in the class textbook.
- Create an online questionnaire using your account on SurveyMonkey® or QuestionPro, depending on which one you selected during the Week 5 activity.
- Insert the six (6) questions already provided in Activity 7.2 in your questionnaire. You may add additional questions if you wish.
- Send an email to at least five (5) friends or participants and ask them to participate in the online questionnaire. Include the link to the online questionnaire in the email.
- Give your participants a few days to complete the online questionnaire.
- Use SurveyMonkey® or QuestionPro to analyze the collected data.
- Download and save the report.
- Attach your report to your assignment paper.
Write a four to five (4-5) page paper in which you:
- Describe the easy and difficult aspects of creating and conducting an online questionnaire.
- Assess the reliability of the collected data and include the survey report.
- Assess the validity of the collected data and include the survey report.
- Evaluate the usability of the online questionnaire Website.
- Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
- Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
- Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
- Demonstrate the ability to select an appropriate user interface interaction style for a particular task.
- Explain the different usability data-gathering techniques
- Create a product evaluation through a formal framework.
- Use technology and information resources to research issues in human-computer interaction.
- Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 7 Discussion Usability Evaluation
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 8 Case Study 2: Usability of iPads and Websites
Case Study 2: Usability of iPads and Websites
Due Week 8 and worth 50 points
The following report must be used for reference to complete this assignment. The Nielsen Norman Group published a report titled, “Usability of iPads and Websites.” The report is a case study of the iPad usability and can be downloaded fromhttp://www.nngroup.com/reports/mobile/ipad/ipad-usability_2nd-edition.pdf.
Write a two to three (2-3) page paper in which you:
- Analyze the use of gestures in iPads. Address how users feel about gestures.
- Evaluate how users feel about the user input when it comes to filling out complicated forms on the iPad.
- Assess the usability of back buttons and thumbnails on the iPad.
- Evaluate the features end users liked and disliked, and speculate about the reasons for their responses.
- Provide your overall likes and dislikes of the iPad usability and its features.
Your assignment must follow these formatting requirements:
- Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
- Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
- Compare and contrast the different types of interactive environments.
- Explain the characteristics of human-centered design methods.
- List the general principles used in the heuristic evaluation of a user interface design.
- Use technology and information resources to research issues in human-computer interaction.
- Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 8 Discussion Interaction Design That Benefits the User
CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY
CIS 375 Week 9 Discussion Product Evaluation and Participants Consent