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CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

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CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 All Assignments

CIS 375 Week 1 Discussion Kiosks

CIS 375 Week 1-10 All Discussion Question

CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce

CIS 375 Week 10 Discussion Heuristics and Analytics

CIS 375 Week 2 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens

CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process

CIS 375 Week 3 Case Study 1: Using Technology as Experience Framework

CIS 375 Week 3 Discussion Social Media and Behavior Interaction

CIS 375 Week 4 Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)

CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design

CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)

CIS 375 Week 5 Discussion Data Gathering

CIS 375 Week 6 Discussion Data Analysis and Interaction Design

CIS 375 Week 7 Assignment 3: Usability Evaluation

CIS 375 Week 7 Discussion Usability Evaluation

CIS 375 Week 8 Case Study 2: Usability of iPads and Websites

CIS 375 Week 8 Discussion Interaction Design That Benefits the User

CIS 375 Week 9 Discussion Product Evaluation and Participants Consent

Description

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 All Assignments

CIS 375 Week 1 Discussion Kiosks

CIS 375 Week 1-10 All Discussion Question

CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce

CIS 375 Week 10 Discussion Heuristics and Analytics

CIS 375 Week 2 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens

CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process

CIS 375 Week 3 Case Study 1: Using Technology as Experience Framework

CIS 375 Week 3 Discussion Social Media and Behavior Interaction

CIS 375 Week 4 Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)

CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design

CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)

CIS 375 Week 5 Discussion Data Gathering

CIS 375 Week 6 Discussion Data Analysis and Interaction Design

CIS 375 Week 7 Assignment 3: Usability Evaluation

CIS 375 Week 7 Discussion Usability Evaluation

CIS 375 Week 8 Case Study 2: Usability of iPads and Websites

CIS 375 Week 8 Discussion Interaction Design That Benefits the User

CIS 375 Week 9 Discussion Product Evaluation and Participants Consent

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 All Assignments

CIS 375 Week 2 Assignment 1 Multi-Touch Screens vs. Mouse-Driven Screens
CIS 375 Week 3 Case Study 1 Using Technology as Experience Framework
CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)
CIS 375 Week 7 Assignment 3: Usability Evaluation
CIS 375 Week 8 Case Study 2: Usability of iPads and Websites
CIS 375 Week 9 Assignment 4: Paid Website Usability Testers
CIS 375 Week 10 Term Paper: Students’ Self-Service Website for Mobile Devices
CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 1 Discussion Kiosks

“Kiosks”  Please respond to the following:
•         When flying, airlines provide several methods of check-in. Check-in options are provided online, at the ticket counter (with a human), or kiosks. Use the Internet to locate airport kiosk page of one (1) major airline (such as United’s Airport Kiosk page). Describe the key factors that constitute a user friendly check-in experience. Examine the major design flaws and features of the airline you researched. Recommend one (1) feature you would like to add or eliminate.
•         Mobile devices use touch screens to interact with the individual. Select a mobile device and identify three (3) important usability features that are important to you when purchasing this type of mobile device. Provide a rationale for your response.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 1-10 All Discussion Question

CIS 375 Week 1 Discussion Kiosks
CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process
CIS 375 Week 3 Discussion Social Media and Behavior Interaction
CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design
CIS 375 Week 5 Discussion Data Gathering
CIS 375 Week 6 Discussion Data Analysis and Interaction Design
CIS 375 Week 7 Discussion Usability Evaluation
CIS 375 Week 8 Discussion Interaction Design That Benefits the User
CIS 375 Week 9 Discussion Product Evaluation and Participants Consent
CIS 375 Week 10 Discussion Heuristics and Analytics

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce

Due Week 10 and worth 260 points
Imagine that you have been hired by the startup e-Commerce company Sports R US to provide a convenient self-service solution for customers accessing sports products. The Web application would need to be available on mobile devices (e.g., smartphones, tablets, laptops, notebooks). The application also needs to work on multiple Web browsers (i.e.., Chrome, Internet Explorer, Firefox, Safari and others to support self-service tasks. Sports- R-US has asked you to provide a Human-Computer Interaction (HCI) guide for design and implementation of this service.
Note: You may create and / or make all necessary assumptions needed for the completion of this assignment.
This assignment must address the following topics:
•         Information Gathering
•         Design Strategy
•         Prototyping
•         Implementation
Write a six to eight (6-8) page paper in which you:
1. Describe the following:
a.       Purpose and goals of a mobile self-service.
b.      Target segment (audience).
c.       Audience needs and wants.
d.      Resources necessary to achieve the desired outcome.
e.       Design of the Website for mobile devices
f.       Interfaces applicable to mobile devices.
2. Design each of the following using Microsoft Visio or any open source wire framing or mockup tool. Note: The graphically depicted solution is not included in the required page length.
a.       The Sports R US home page for a mobile device.
b.      The self-service Web page to review products and checkout using mobile devices.
3. Recommend one (1) prototype that could be created.
4. Determine the type of evaluation method to use in a Web design for the best user experience.
5. Provide key details of how the mobile self-service will be implemented on various mobile devices.
6. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.
7. Format your assignment according to the following formatting requirements:
a.       Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
b.      Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.
c.       Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
•         Describe the differences in developing user interfaces for different application environments.
•         Compare and contrast the different types of interactive environments.
•         Use technology and information resources to research issues in human-computer interaction.
•         Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 10 Discussion Heuristics and Analytics

“Heuristics and Analytics”  Please respond to the following:
•         The ideal method of evaluation products involves volunteers. However, sometimes this is not feasible (i.e., product time constraint, too expensive, etc). This where experts who are knowledgeable about interaction design, needs, and typical behavior of users come into the picture. Choose a random product that you use daily and speculate on how a heuristic evaluation would be performed on that product. Provide a rationale for your response.
•         Social media websites, such as Facebook, Twitter, and e-Commerce giant Amazon, use some form of Web analytics. Speculate on the Web analytic tool that you believe is most commonly used. Justify your response.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 2 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens

Due Week 2 and worth 100 points

The following resources may be helpful when completing this assignment.

Computer applications that run on desktop and laptop computers have, for a long time, been designed to be driven by dragging and clicking a mouse. With the introduction of tablet personal computers, the trend has shifted toward using touch-based screens. We now have access to touch-based TVs, touch-based monitors, and touch-based laptops. Touch and multi-touch devices provide end users with the ability to interact physically with an application much more naturally.

Imagine that you have been assigned the task of redesigning your company’s applications to run on all devices. Examine a multi-touch computer monitor and a mouse-driven computer monitor and think about how the end user interacts with an application running on each of these types of monitors.

Write a four to five (4-5) page paper in which you:

  1. Compare and contrast the metaphors used in the design of applications that run on each type of monitor. Use Microsoft Visio, Microsoft PowerPoint, or any other modeling tool to create.
  2. Differentiate between the interaction types and styles that apply to these monitors and applications running on them.
  3. Describe the conceptual model employed in the design of these types. Describe the analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.
  4. Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources. You may use the resources above or others of your choosing.

Your assignment must follow these formatting requirements:

  • Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

  • Describe the relationship between the cognitive principles and their application to interfaces and products.
  • Explain the conceptual terms for analyzing human interaction with affordance, conceptual models, and feedback.
  • Explain the importance of user abilities and characteristics in the usability of products.
  • Use technology and information resources to research issues in human-computer interaction.
  • Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 2 Discussion GPS Interaction and Cognitive Process

“GPS Interaction and Cognitive Process”  Please respond to the following:
•         Imagine that you have been asked to design a GPS product that will have voice recognition and Bluetooth capability. Discuss and conceptualize a user interaction model. Predict two (2) problems that may arise in GPS products with voice recognition and Bluetooth capability. Recommend solutions for each of these issues.
•         Attention is one of the six cognition processes. When attention is applied to a design, the goal is to make it easier for the end user to quickly locate where he / she should type information on the computer or mobile device screen. Compare and contrast how the Google search engine and theMicrosoft Bing search engine employ the attention cognition process. Provide your opinion as to which search engine better employs the attention cognition process and explain why.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 3 Case Study 1: Using Technology as Experience Framework

Due Week 3 and worth 50 points

Download the case study titled, “Using the ‘Technology as Experience’ Framework,” from http://www.id-book.com/casestudy_5-1.php.

The user experience framework can help designers constrain and scope the user experience of a given system. The user experience framework also informs about the relationship between a conceptual model and a user’s understanding of it for past, current, and future systems. The case study actually consists of two studies. For this evaluation, consider the first one by Heather Collins on an online fundraising Website. She used primarily the sensory and compositional threads of the framework, leading to insights on how fundraising organizations can maximize their Websites to tell a compelling story to a potential donor that is balanced in content and emotion. Collins’ design combines elements of storytelling, appropriate emotional triggers, and a welcoming atmosphere to encourage potential donors to act by making a donation, volunteering their time, telling their friends, or attending a related event. Through this process, the donor can create a meaningful connection to a cause or problem directly impacting their community. The personal connection makes the online donation experience pleasurable for the user.

Write a two to three (2-3) page paper in which you:

  1. Explain how the Web user interfaces help donors to make decisions.
  2. Relate the emotional thread demonstrated in the case study to the emotional design model as discussed in Chapter 5 of the textbook.
  3. Explain how the compositional thread is used in the case study.
  4. Use the user experience framework to create five (5) product evaluation criteria using sensory and compositional threads.

Your assignment must follow these formatting requirements:

  • Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

  • Explain the characteristics of human-centered design methods.
  • Create a product evaluation through a formal framework.
  • Use technology and information resources to research issues in human-computer interaction.
  • Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 3 Discussion Social Media and Behavior Interaction

“Social Media and Behavior Interaction”  Please respond to the following:
•         Interacting and communicating with other people is part of daily life. This includes face-to-face conversations, conversations over the phone or other mobile devices, and conversations through social media. Read the article titled, “Is social media ruining our kids’ social skills?” Provide your opinion on the effect that texting and social media (i.e., Twitter, Snap Chat, Facebook, etc.) are having on individuals’ abilities to articulate a face-to-face conversation. Support your opinion with one (1) example from your personal experience or an incident in the media.
•         Emotional interaction is a behavioral reaction that is reflected by an individual’s feeling when interacting with technology. Examine the affect that the visceral design of a laptop has on an individual’s behavioral response compared to the affect that the visceral design of a smartphone has.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 4 Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)

Due Week 4 and worth 100 points

In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play against other chess players anywhere in the world at http://gameknot.com/ using a Web browser.

Write a four to five (4-5) page paper in which you:

  1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess game.
  2. Compare and contrast the MMORPG interaction environment and a face-to-face environment where chess is being played on a real chessboard. Identify if the environment has an impact on the player’s ability to play chess.
  3. List and describe the user interface guidelines that should apply to designing MMORPGs.
  4. Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources.

Your assignment must follow these formatting requirements:

  • Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

  • Construct evaluation techniques to the user experience and system usability in the design process.
  • Describe the differences in developing user interfaces for different application environments.
  • Compare and contrast the various cognitive models.
  • List the general principles used in the heuristic evaluation of a user interface design.
  • Use technology and information resources to research issues in human-computer interaction.
  • Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 4 Discussion Graphical User Interface (GUI) and Drone Design

“Graphical User Interface (GUI) and Drone Design”  Please respond to the following:
•         GUIs play an important role on how an end-user interacts with an operating system. Describe an instance where you did not have an intuitive experience with a GUI. Recommend the key areas that could have been improved. If you have only had intuitive experiences with GUIs, explain what made the experience so great.
•         In recent years, the term drone, which is an unmanned aircraft that is remote controlled, has gained popularity among a variety of industries (e.g. agriculture, law enforcement). Speculate on the major ethical issues that may arise when drones fly over private property, pools, airports, etc. Next, suggest one (1) design safety feature that manufacturers should add to drones.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)

Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
Due Week 4 and worth 100 points
In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play against other chess players anywhere in the world at http://gameknot.com/ using a Web browser.
Write a four to five (4-5) page paper in which you:
1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess game.
2. Compare and contrast the MMORPG interaction environment and a face-to-face environment where chess is being played on a real chessboard. Identify if the environment has an impact on the player’s ability to play chess.
3. List and describe the user interface guidelines that should apply to designing MMORPGs.
4. Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
• Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
• Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
• Construct evaluation techniques to the user experience and system usability in the design process.
• Describe the differences in developing user interfaces for different application environments.
• Compare and contrast the various cognitive models.
• List the general principles used in the heuristic evaluation of a user interface design.
• Use technology and information resources to research issues in human-computer interaction.
• Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 5 Discussion Data Gathering

“Data Gathering”  Please respond to the following:
•         Online questionnaires enable companies to gather data from a large number of possible responders. For a web-based questionnaire, determine which response format would be the most effective. Provide a rationale for your response.
•         Companies use Web analytics to gather data and measure a Website’s design effectiveness among its users. Of the two (2) web analytic categories (on-site and off-site), speculate on which one (1) is more effective.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 6 Discussion Data Analysis and Interaction Design

“Data Analysis and Interaction Design”  Please respond to the following:
•         The collection of usability data from consumers can come from a variety of format methods (i.e., a Website, text message, door-to-door, phone call, etc.). NVivo and Atlas are two (2) well-known data analysis tools described in the textbook. Determine which tool you prefer over the other and explain why.
•         There are key steps involved in product development before the design process can proceed. Explain the purpose of having user involvement and product goals before requirements can be established. Suggest the degree to which most users should be involved.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 7 Assignment 3: Usability Evaluation

Due Week 7 and worth 100 points

The Week 5 e-Activity required that you create a free SurveyMonkey® or QuestionPro online questionnaire account. If you did not create one, revisit the Week 5 e-Activity to create an account before attempting this assignment.

In this assignment you will create an online questionnaire. Prepare as follows:

  1. Study Activity 7.2 in the class textbook.
  2. Create an online questionnaire using your account on SurveyMonkey® or QuestionPro, depending on which one you selected during the Week 5 activity.
  3. Insert the six (6) questions already provided in Activity 7.2 in your questionnaire. You may add additional questions if you wish.
  4. Send an email to at least five (5) friends or participants and ask them to participate in the online questionnaire. Include the link to the online questionnaire in the email.
  5. Give your participants a few days to complete the online questionnaire.
  6. Use SurveyMonkey® or QuestionPro to analyze the collected data.
  7. Download and save the report.
  8. Attach your report to your assignment paper.

Write a four to five (4-5) page paper in which you:

  1. Describe the easy and difficult aspects of creating and conducting an online questionnaire.
  2. Assess the reliability of the collected data and include the survey report.
  3. Assess the validity of the collected data and include the survey report.
  4. Evaluate the usability of the online questionnaire Website.
  5. Use at least three (3) quality resources in this assignment.Note: Wikipedia and similar Websites do not qualify as quality resources.

Your assignment must follow these formatting requirements:

  • Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

  • Demonstrate the ability to select an appropriate user interface interaction style for a particular task.
  • Explain the different usability data-gathering techniques
  • Create a product evaluation through a formal framework.
  • Use technology and information resources to research issues in human-computer interaction.
  • Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 7 Discussion Usability Evaluation

“Usability Evaluation”  Please respond to the following:
•         Software design engineers use different data gathering techniques for establishing requirements. Requirements come in many different forms and levels of abstraction, but need to be very specific and unambiguous. Of the two different kinds of requirements (functional and non-functional), speculate the challenges you may see in capturing both requirements. Provide a rationale for your response.
•         Low-fidelity prototypes are mainly used to conduct research on a product and are not integrated into the final product, while high-fidelity prototypes may evolve into a final product. Compare and contrast the final product that evolves from a high-fidelity product and a product built from the ground up after studying and learning from a low-fidelity prototype. Provide one(1) example of each type of product to support your response.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 8 Case Study 2: Usability of iPads and Websites

Case Study 2: Usability of iPads and Websites

Due Week 8 and worth 50 points

The following report must be used for reference to complete this assignment. The Nielsen Norman Group published a report titled, “Usability of iPads and Websites.” The report is a case study of the iPad usability and can be downloaded fromhttp://www.nngroup.com/reports/mobile/ipad/ipad-usability_2nd-edition.pdf.

Write a two to three (2-3) page paper in which you:

  1. Analyze the use of gestures in iPads. Address how users feel about gestures.
  2. Evaluate how users feel about the user input when it comes to filling out complicated forms on the iPad.
  3. Assess the usability of back buttons and thumbnails on the iPad.
  4. Evaluate the features end users liked and disliked, and speculate about the reasons for their responses.
  5. Provide your overall likes and dislikes of the iPad usability and its features.

Your assignment must follow these formatting requirements:

  • Be typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

The specific course learning outcomes associated with this assignment are:

  • Compare and contrast the different types of interactive environments.
  • Explain the characteristics of human-centered design methods.
  • List the general principles used in the heuristic evaluation of a user interface design.
  • Use technology and information resources to research issues in human-computer interaction.
  • Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 8 Discussion Interaction Design That Benefits the User

“Interaction Design That Benefits the User”  Please respond to the following:
•         Manufactures of smartphones design products to be interactive with consumers. To remain competitive, designers are focused on getting a new product to market as quickly as possible. The user experience (UX) plays an important role in product development. Imagine that you are a manager for the product design department of a company. Suggest when it is appropriate to use Lean UX and when it is appropriate to use AgileUX. Provide a rationale for your response.
•         Balsamiq and Axure are commercial products that evaluate the design and development process. Select either Balsamig or Axure and describe a situation where that tool would be more effective than the other. Justify your response.

CIS 375 CIS375 CIS/375 ENTIRE COURSE HELP – STRAYER UNIVERSITY

CIS 375 Week 9 Discussion Product Evaluation and Participants Consent

“Product Evaluation and Participants Consent”  Please respond to the following:
•         Product evaluation is an important step to ensure that a product will meet the quality, features, and overall design that is acceptable to the consumer. Imagine that you are an evaluator for a new product. Describe common challenges that you will find in a controlled and in a natural environment setting among users. Suggest actions that you can take in order to address or prevent these challenges.
•         An Institutional Review Board (IRB) is concerned with how human participants in an evaluation are treated and how the collected data is analyzed and stored. Not every country has IRBs. Provide your opinion on how studies conducted in countries with no IRBs should be perceived. Suggest whether or not data collected during those studies would be reliable. Justify your response.