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PRG 410 Week 4 FizzBuzz Program

$19.00

Description

Modify the FizzBuzz program further by designing and implementing a class CFizzBuzz with. The vector containing the numbers should be a private data member of the class. Create a constructor for the class that takes the user input string as a parameter. Add a method in the class to process the output of the loaded vector. The class definition must look like this:
class CFizzBuzz{ private: vector numbers; public: CFizzBuzz(string inputString); ~CFizzBuzz(); void CFizzBuzz::process(); };
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The solution includes a Visual Studio (c++) project
Attachments [Move over files to preview content of those files]
FizzBuzzProgram.zip (4.97 MB)
.vs
FizzBuzzProgram
v14
.suo
Debug
FizzBuzzProgram.exe
FizzBuzzProgram.ilk
FizzBuzzProgram.pdb
FizzBuzzProgram
Debug
FizzBuzzProgram.obj
FizzBuzzProgram.pch
FizzBuzzProgram.tlog
FizzBuzzProgram.lastbuildstate
stdafx.obj
vc140.idb
vc140.pdb
FizzBuzzProgram.cpp
FizzBuzzProgram.vcxproj
FizzBuzzProgram.vcxproj.filters
ReadMe.txt
stdafx.cpp
stdafx.h
targetver.h
FizzBuzzProgram.sln
FizzBuzzProgram.VC.db
ipch
FIZZBUZZPROGRAM-faa244ac
FIZZBUZZPROGRAM-c875c7d2.ipch
Preview FizzBuzzProgram.cpp
xxxxx xxxxxxxxx {
xxxxxxx:
vector
numbers;
public:
CFizzBuzz(string inputString);
~CFizzBuzz();
void process();
};
xxxxxxxxx::xxxxxxxxx(xxxxxx xxxxxxxxxxx) {
xxxxxxxxxxxx xx(xxxxxxxxxxx);
xxx x;
xxxxx (xx >> x) // xxxx x xxxxxx
{
xxxxxxx.xxxx_xxxx(x); // xxx xxxxxx xx xxxxxx
Preview ReadMe.txt
========================================================================
xxxxxxx xxxxxxxxxxx : xxxxxxxxxxxxxxx xxxxxxx xxxxxxxx
========================================================================
xxxxxxxxx xxx xxxxxxx xxxx xxxxxxxxxxxxxxx xxxxxxxxxxx xxx xxx.
This file contains a summary of what you will find in each of the files that make up your FizzBuzzProgram application.
FizzBuzzProgram.vcxproj This is the main project file for VC++ projects generated using an Application Wizard. It contains information about the version of Visual C++ that generated the file, and
xxxxxxxxxxx xxxxx xxx xxxxxxxxx, xxxxxxxxxxxxxx, xxx xxxxxxx xxxxxxxx xxxxxxxx xxxx xxx
xxxxxxxxxxx xxxxxx.
xxxxxxxxxxxxxxx.xxxxxxx.xxxxxxx
xxxx xx xxx xxxxxxx xxxx xxx xx++ xxxxxxxx xxxxxxxxx xxxxx xx xxxxxxxxxxx xxxxxx.
xx xxxxxxxx xxxxxxxxxxx xxxxx xxx xxxxxxxxxxx xxxxxxx xxx xxxxx xx xxxx xxxxxxx
Preview stdafx.h
// xxxxxx.x : xxxxxxx xxxx xxx xxxxxxxx xxxxxx xxxxxxx xxxxx,
// xx xxxxxxx xxxxxxxx xxxxxxx xxxxx xxxx xxx xxxx xxxxxxxxxx, xxx
// xxx xxxxxxx xxxxxxxxxxxx
//
#pragma once
#include “targetver.h”
#include
#include
// xxxx: xxxxxxxxx xxxxxxxxxx xxxxxxx xxxx xxxxxxx xxxxxxxx xxxx
Preview targetver.h
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
// xxx xxx _xxx32_xxxxx xxxxx xx xxx xxxxxxxx xxx xxxx xx xxxxxxx xxxxxx xxxxxxxxx xxxxxxxxx.x.
#xxxxxxx
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